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June 2010



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Jun. 21st, 2010

The Last Post


I've decided (thanks to LJ's obnoxious ads) to keep all my posting to one blog. I'll still keep this journal in case anyone wants to read my earlier posts, back in the days before I was published, but all new entries can be found at my other blog, here:


Thanks so much!

Julie Kagawa

Jun. 1st, 2010

Winter's Passage release day!


Winter's Passage releases today!

You can find it here: http://enterthefaeryworld.com/ironfey2/ or on Amazon, though Amazon's price is wrong and probably won't change until tomorrow.

And, because its Tuesday, I'll leave you with one last teaser for Winter's Passage, in the shameful hopes that it will make you run out and download it today. (Hey, what do you have to lose? It's FREE.)

(ETA: I've been getting reports that the download wasn't free on some sites, and I've contacted Harlequin about it. They are working to fix it, so I apologize if you were charged. The eharlequin and enterthefaeryworld.com pages list Winter's Passage as free, but the changes to Amazon and some other sites probably won't go into effect until tomorrow.

I apologize for the confusion. Hopefully we'll get it worked out soon.)

Anyway, onto the teaser...

“The cold has her.” Grimalkin’s voice seemed to come from far away. “She is already icing over. If you do not get her up now, she will die.”

Give in, the cold whispered in my ear. Give in, sleep. You’ll never feel pain again.

My eyelids flickered, and Ash made a noise that was almost a growl. “Dammit, Meghan,” he snarled, grabbing both my arms. “I am not going to lose you this close to home. Get up!”

He rose, pulling me to my feet and, before I could even register what was going on, pressed his lips to mine.

Until next time...


May. 22nd, 2010

Winter's Passage teaser

As some of you know, I've been posting teasers of my upcoming e-novella, Winter's Passage, on Twitter for the past few evenings. For those who have missed it, here is an excerpt of most of the tweets, compiled into one nice excerpt chunk. :)

You can also find the excerpt on BookBinge.

Anyway, I present you...Winter's Passage mega-teaser, take 1.

My name is Meghan Chase.

If there are three things I’ve learned in my time among the fey, they are this: don’t eat anything you’re offered in Faeryland, don’t go swimming in quiet little ponds and never, ever, make a bargain with anyone.

Okay, sometimes, you have no choice. Sometimes, you’ve been backed into a corner and you have to make a deal. Like when your little brother has been kidnapped, and you have to convince a prince of the Unseelie Court to help you rescue him instead of dragging you back to his queen. Or, you’re lost, and you have to bribe a smart-mouthed, talking cat to guide you through the forest. Or you need to get through a certain door, but the gatekeeper won’t let you through without a price. The fey love their bargains, and you have to listen to the terms very carefully, or you’re going to get screwed. If you do end up in a contract with a faery, remember this: there’s no way you can back out, not without disastrous consequences. And faeries always come to collect.

Which is how, 48 hours ago, I found myself walking across my front yard in the middle of the night, my house growing smaller and smaller in the background. I didn’t look back. If I looked back, I might lose my nerve. At the edge of the woods, a dark prince and a pair of glowing, blue-eyed steeds waited for me.

Prince Ash, third son of the Winter Court, regarded me gravely as I approached, his silver eyes reflecting the light of the moon. Tall and pale, with raven-black hair and the unattainable elegance of the fey, he looked both beautiful and dangerous, and my heart beat faster in anticipation or fear, I couldn’t tell. As I stepped into the shadows of the trees, Ash held out a pale, long-fingered hand, and I placed my own in his.

His fingers curled over mine, and he drew me close, hands resting lightly on my waist. I lay my head against his chest and closed my eyes, listening to his beating heart, breathing in the frosty scent of him.

“You have to do this, don’t you?” I whispered, my fingers clutched in the fabric of his white shirt. Ash made a soft noise that might’ve been a sigh.

“Yes.” His voice, low and deep, was barely above a murmur. I pulled back to look at him, seeing myself reflected in those silver eyes. When I’d first met him, those eyes were blank and cold, like the face of a mirror. Ash had been the enemy, once. He was the youngest son of Mab, queen of Winter and the ancient rival of my father, Oberon, the king of the Summer Court. That’s right. I’m half-fey—a faery princess, no less—and I didn’t even know it until recently, when my human brother was kidnapped by faeries and taken into the Nevernever. When I found out, I convinced my best friend, Robbie Goodfell—who turned out to be Oberon’s servant, Puck—to take me into Faeryland to get him back. But being a faery princess in the Nevernever proved to be extremely dangerous. For one, the Winter Queen sent Ash to capture me, to use me as leverage against Oberon.

That’s when I made the bargain with the Winter prince that would change my life: help me rescue Ethan, and I’ll go with you to the Winter Court.

So, here I was. Ethan was home safe. Ash had kept his side of the bargain. It was my turn to uphold my end and travel with him to the court of my father’s ancient enemies. There was only one problem.

Summer and Winter were not supposed to fall in love.


Blurb from Amazon.com

Meghan Chase used to be an ordinary girl...until she discovered that she is really a faery princess. After escaping from the clutches of the deadly Iron fey, Meghan must follow through on her promise to return to the equally dangerous Winter Court with her forbidden love, Prince Ash. But first, Meghan has one request: that they visit Puck--Meghan's best friend and servant of her father, King Oberon--who was gravely injured defending Meghan from the Iron Fey.

Yet Meghan and Ash's detour does not go unnoticed. They have caught the attention of an ancient, powerful hunter--a foe that even Ash may not be able to defeat....

May. 15th, 2010

Joint signing with awesome people

Just a quick note...

I'm excited to announce that I will be doing a joint signing with authors Kay Cassidy (The Cinderella Society) and Saundra Mitchell (Shadowed Summer) on Saturday, May 22nd, at the Louisville Summit Barnes & Noble.

These ladies are awesome, they wrote awesome books, and I'm thrilled to finally meet them. You should be thrilled too. We are all thrilling people. So come on down to B&N next Saturday: we'll be answering questions, signing books, and giving away prizes. It'll be a blast. You don't wanna miss it.

Barnes and Noble booksellers
4100 Summit Plaza Dr.
Louisville, KY 40241
Saturday, May 22nd, 2pm

Hope to see you there!

May. 14th, 2010

Weapons in the Zombie Apocalypse

Because I was bored...

The best (and worst) weapons for surviving a zombie apocalypse.

(Please note: this is all speculation. I have never been in a zombie apocalypse, nor am I an expert in zombie apocalypses, so take everything I say with a grain of salt. Also, this is all for fun.)

So, the zombie apocalypse has come, and you're wondering what weapons you should take to better survive the invasion. Should you take the baseball bat or the chainsaw, the Machete or the flamethrower (and why do you even have a flamethrower in your house?) Wonder no more. Here are a few popular weapon choices for the zombie apocalypse. Are they right for you? Just read on...

Weapons you probably don't want to use during a zombie apocalypse:

Flamethrower--Yeah, it looks all cool and bad-ass and all, but its not as useful as one might think. One, it slows you down, something you do not want during a zombie invasion. Two, what's worse than hungry murderous zombies? Hungry murderous zombies on fire.

Sniper Rifle--Okay, this is awesome if you're, say, two miles away and can see the zombies staggering toward you up a hill. But, as we all know, where does everyone always end up in a zombie apocalypse? Right, completely surrounded by a huge zombie mob. Leave the Sniper Rifle for target practice.

Chainsaw--This is a popular weapon of choice for the zombie apocalypse, but it might not be the best. After all its heavy, its awkward, and unless you're a lumberjack you're not going to know how to use it efficiently. And once it runs out of gas, its pretty much useless. Still, a good weapon in a pinch if there is only a few zombies, and you don't mind getting spectacularly messy.

Good weapons of choice for the zombie apocalypse

Baseball Bat--Possibly the best all around weapon for killing zombies; cheap, readily available, no ammo, and little skill required. Metal is probably better then wood, and of course, always aim for the skull.

Machete--A nice big knife with a nice sharp edge is always a good choice for the zombie apocalypse, with one caution: Machete's and other big knives have been known to stick in a body when used, so be careful your weapon isn't yanked from your grip when surrounded by zombies. Don't waste time and energy hacking at a zombie's chest or arms--always go for the neck. A zombie with no head is a zombie who can't bite you.

Katana--If you happen to have one of these, properly sharpened, they're excellent for cutting zombies clean in half. Again, to be safe, always go for the beheading. Or, in a pinch, the legs. Even if its not dead, a legless zombie will be considerably slower, giving you a chance to run away.

Guns--Pistols and handguns are extremely useful during a zombie apocalypse. They're quick, and they have range, allowing you to pick off a horde before it can get close enough to eat you. But they require skill to use, so its best to take several shooting classes to familiarize yourself with a gun if you suspect a zombie plague will break out soon.

Grenades--Most of us aren't lucky enough to have grenades but if you can get access to some they're excellent for thinning out a big horde. Strategically placed mines, napalm, C-4, and dynamite is also useful.

Vehicle--What's the best thing for breaking through a zombie horde? A two-ton hunk of metal going 45 mph. Hummers, armored vans, and SUVs are good choices. Attaching a snow plow to the front is ideal. Open-top jeeps and convertibles are not recommended.

Axe--Good only if you're strong enough to swing it quickly. Also, watch out for it sticking in the skull.

Mace/Morningstar/Iron pipe/Other--Blunt, bludgeoning weapons are always good choices. Really, anything that you can pick up and swing with enough force to crack a skull is good. In an emergency, lots of everyday items will do: lamps, chairs, shovels, golf clubs. Know your surroundings, and use them to fight off your attackers.

And, my number one choice for surviving the zombie apocalypse

Shotgun--There is no better close-quarters weapon then the humble shotgun. Except perhaps a sawed-off shotgun for an even wider angle. For sheer, face shredding, multiple skull exploding power it really can't be beat. Just make sure you grab a lot of ammo and have a backup bludgeoning weapon on hand (see: baseball bat) when you run out of shells. Really, you should carry at least three weapons on you at all times. It's essential to be prepared when facing the zombie apocalypse.

So, did I leave any out? What are your favorite weapons for zombie survival?

May. 3rd, 2010

Big Daddies and Little Sisters: Bioshock II

I haven't done a video game post in awhile. Well, mostly because I've been playing the same two games, Dragon Age Origins and Assassin's Creed II, over and over again. Both completely awesome games that I highly recommend. I haven't even gone back to Final Fantasy 13, sad as that is. I will get to it someday, but for now, there are just too many good games to slog through a "meh" one.

Which brings me to this.

I loved the first Bioshock. Loved loved loved it. It was innovative, it was unique, it was spooky and engaging and pretty as heck. It won Game of the Year for good reason. For those of you that don't know the plot, your (the hero's) plane crashes in the middle of the ocean, and you discover an entire city on the bottom of the sea floor. "Rapture" was the brainchild of one Andrew Ryan, a visionary who dreamed of a place where god and government could not touch, where people could be exactly what they wanted without fear of "the Parasite" taking it all away. In Rapture, scientists invented something called "Adam," which allowed you to rewrite your genetic structure to make you prettier, smarter, and oh yeah, it also gave you super powers like telekinesis and the ability to hurl lightning from your hands. Everyone could be beautiful. Everyone could be a god. Sounds like a paradise, right?

Not exactly.

When you get to Rapture, its pretty clear things have gone batsh*t crazy. The city is in ruins, and all the people have gone off the deep end due to an unforeseen Adam addiction. Its like being locked in a loony bin at the bottom of the sea. As you make your way through the city, staring at the ocean floor through cracked and leaking glass, you have to uncover the city's past, track down the elusive Andrew Ryan who lectures and threatens you over the PA system, and choose either to kill or save these creepy little girls called Little Sisters who scurry around Rapture guarded by their fanatically protective Big Daddies.

(Yes, you had to fight those things. It involved a lot of running and screaming.)

I won't get into details, but at the end you will, depending on your choices, leave Rapture with all the Little Sisters you saved, or become its new leader after taking care of Ryan (I think, as I haven't played through the "evil" storyline). But, in conclusion, it was an awesome game and I think I've yammered on about it long enough.

So, Bioshock II. I was hoping it would live up to its predecessor and so far its meeting all my expectations. Ten years have passed since the events of the first, and a new evil has arisen in the dark, corroded halls of Rapture. You begin play not as a trapped human, but as a Big Daddy, one of the first Big Daddies ever created. Someone is stealing human girls from the surface and turning them into Little Sisters, continuing the horrible experiments from ten years ago. Rapture has a new faceless menace in Sophia Lamb, the scientist creating these demon children, and its up to you to save or slaughter the Little Sisters in a quest to find your own adopted "daughter."

Everything I loved in the first game is back, though I do have one minor quibble, and that is the fragility of the main character. You're a freaking BIG DADDY, yet three bullets from a gun or a few whacks with a lead pipe, and you're out for the count. Considering you sometimes have three, four, five baddies coming at you at once, I would think a Big Daddy would be a little more resilient.

Still, its a small thing, and doesn't retract from the overall awesomeness of the game. I probably won't be seen very much the next few days; I'll be deep under the ocean, fighting for the future of Rapture and a horde of creepy little girls. Wish me luck

Apr. 18th, 2010

The Team Ash/Team Puck faceoff


Prince of the Unseelie Court. Dark, brooding, cold, dangerous.


Legendary prankster. Playful, devilish, sarcastic, mischievous.

Two sides of the same coin. Once friends, now bitter rivals.

Who is the better faery?

Are you Team Ash or Team Puck? Which of these two handsome fey has your loyalty? And who has the most loyal followers? Find out on Monday, when we host the first TEAM ASH/TEAM PUCK Faceoff. Grab a button here to support your favorite faery, and join the rivalry to see which fey boy reigns supreme. Are you a fan of Puck's endless pranks, wit, and good humor? Or has Ash's cold, brooding warrior nature won your vote? Sound in Monday at the team captain's blogs for the chance to win cool prizes, including a signed copy of The Iron King by yours truly, and a secret prize that will be revealed Monday! Its sure to be a bloodbath...I mean...a good time!

Team captain's blogs

Team Ash
Gail: Ticket to Anywhere
Erica: The Book Cellar

Team Puck
Nicole: WORD for Teens
Stacy: Page Turners

Apr. 5th, 2010

Iron Daughter reviews

Okay, now that I feel a teensy bit guilty about that April Fool's prank (oh, who am I kidding? I was cracking up), I happened across some early reviews of The Iron Daughter and thought I'd share them. They're spoiler free, so you can read without fear of your eyes imploding or something. ;)

Reviews! Lovely lovely reviews! (And thanks to all my Twitter friends who helped me figure out how to post the actual links!) Don't forget to leave comments for the lovely reviewers; everyone loves comments! :)

Sophie’s Review: http://www.goodreads.com/review/show/95870349
Wicked Walker's Review: http://wickedwalker.blogspot.com/2010/04/review-iron-daughter-arc-by-julie.html
Reading or Breathing: http://readingorbreathing.blogspot.com/2010/04/iron-daughter-review.html

Also, check out this post completely about ASH from The Unread Reader and answer the question of who YOU would cast as the cold Winter prince. http://www.theunreadreader.com/2010/03/stone-cold-lover-ash-winter-prince.html

Apr. 1st, 2010

Iron Daughter spoilers!

Well, I'm going to do something I've never done before.

In response to all the fan requests for hints about THE IRON DAUGHTER, I thought I would do a special post and list a few plot points, some minor hints, and whatnot. If you don't want spoilers, I warn you not to read further.

Anyway, here they are. THE IRON DAUGHTER spoilers.

Meghan and Ash never reach the Winter Court. They are captured by hobyahs, a type of goblin, and held captive until they manage to escape.

Meghan falls through thin ice over a pond, nearly freezes to death, and Ash has to "warm her up" using unconventional means.

A fully healed Puck appears, sees them in the midst of this, and instantly flies off the handle. They fight, nearly killing each other this time, and only stop when Meghan throws herself between them.

Machina isn't dead. His followers have brought him back to life, and he is intent on taking his revenge on the girl who killed him.

The Iron King constructs a handsome-but-deadly metal assassin to hunt Meghan down and kill her.

The assassin finds Meghan, but instead of killing her, falls in love with her. Meghan cannot help be drawn to him as well, to the extreme jealousy of Ash.

After realizing that he cannot kill her, the assassin joins Meghan on her quest to find and kill Machina (again).

Meghan waffles between the three boys in her life. Ash, Puck, and now Assassin. She cannot decide who she loves most.

They return to the mortal world, and at this time, Meghan realizes she could be pregnant. Of course, she doesn't tell any of the boys.

They finally reach The Iron King and, working together, manage to slay him once more. But Ash was mortally wounded during the fight, and as he dies, he begs Meghan to be happy.

Heartbroken, Meghan turns to Assassin for comfort, who promises that he will take care of her like Ash wanted. She and her unborn child will be protected, and they can be a family.

Meghan isn't sure what kind of life is inside her, but promises Ash she will raise their child to love Faery and everything in it.

And there you have it. Hopefully, these spoilers won't completely ruin your enjoyment of the story. But, the fans asked, and I always try to please. Iron Daughter comes out August 1st, but the wait won't be so long now, will it?

Oh, and one more thing.....

Mar. 21st, 2010

A Final Fantasy Rant

Thoughts on Final Fantasy 13.

WARNING! May contain spoilers! For those of you who really want to play FF13, I advise you not to read on. You've been warned.

Now then, let the rant begin...

Final Fantasy has been one of my absolute favorite video game series of all time, ever since Final Fantasy XII exploded onto the scene. I was spellbound from the story, adored all the characters, and gasped along with the rest of the world as Sephiroth passed into video game history with his murder of Aerith. When Final Fantasy XIII came out, I literally fell head over heels in love with Squall Leonhart, who continues to hold the top spot in my heart for favorite video game crushes of all time.

Final Fantasy VIIII slid a little, in my opinion, but I still enjoyed the story, even if the characters were too chibi for me to really connect with. FFX was gorgeous, redeeming itself with fantastic characters, jaw-dropping graphics, and a truly epic, heart-wrenching story. I sobbed at the end and I still tear up every time I see it.

We won't mention the sequel to ten, or what they did to Yuna's character (or wardrobe). Though I did enjoy that very last scene that gave us a bit of closure to Yuna and Tidus' story.

FFXI the MMO does not count. FFXII had enough of an epic storyline and intriguing characters to keep me interested.

So, that said...

What have they done to Final Fantasy XIII?!?

What happened to the great, sprawling cities, the huge maps that let you run all over Garden or Midgar or Spira? What happened to the people you could talk to on the streets, the shops you could visit, or the endless side quests you could collect to while away the hours? So far, all the maps have been straight shots, from one point to another, with nothing but endless fighting between them. No dark, glittering cities, no quaint little villages in the trees or huge sprawling metropolises, just a straight path with bad guys on it. And yes, while I'm aware that many games are just like this, its not FINAL FANTASY. It doesn't have the classic Final Fantasy feel we all know and love.

Second, the characters. Normally, the characters of the Final Fantasy series have been awesome. They may be slightly cliche, and sometimes annoying, but they usually have something that makes them stand out, something that makes them unforgettable.

With two exceptions, I cannot stand any of Final Fantasy XIII's cast. The main character, Lightning, is rude and callous and a total bitch. She doesn't have Cloud's guilt or Squall's quiet brooding nature, she's just unsympathetic, and she treats her companions like they are completely beneath her. Hope, the little kid, is a sniveling, whiny wuss, and the token "perky girl" character is the most obnoxious of all. (Think Selphie Tilmatt times fifty.) Snow and Sahz are the only two characters I can stand. I haven't really met the sixth, except for a brief cut scene where she's working with the bad guys, so I don't know what to think of her yet.

The storyline is interesting, I will admit, but not up to Final Fantasy standards so far. I wanted more depth, and what I got is a "hack-n-slash." I wanted a lush, sandbox world, and I got a straight shot path with monsters.

Granted, I'm only about five hours into the game, and I'm still reserving final judgment, but so far Final Fantasy XIII has failed to impress. Even worse, it has greatly disappointed. I'm hoping the characters will start becoming more likable, or the storyline will start to improve, otherwise I'm going to be very depressed. The fighting system is fine for what it is, but its never the fighting that has drawn me to Final Fantasy. I don't want a hack-n-slash. I don't want a simple "walk from here to there and kill everything in your way," game. There are other series for that. It seems everything I love about Final Fantasy has been changed, and what is left is a mere shadow of what it could have been.

Wow, that was quite the rant. But it had to be said. I think I'll go back to Assassin's Creed II for now. At least Ezio's story is more interesting.

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